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Family Game Night Board Games from the Gilded Age to the Roaring Twenties

ليلة الألعاب العائلية | ألعاب الطاولة من العصر الذهبي إلى عشرينيات القرن العشرين الصاخبة

Not Translated

During the second half of the nineteenth century, the renaissance of industrialization and the division of labor between the sexes paved the way for connoisseurs, architects, and social reformers to elevate the status of the home living room as a space for leisure and family gatherings. The makers and marketers of board games took advantage of these trends by promoting a certain kind of American dream that was exclusive to a certain category.In the book Family Games Night, Susan R. Asbury has a history of American board games from the 1880s through the 1920s, the values and styles they conveyed, and the impact of game designers and manufacturers on consumers.Drawing on historical documents, marketing materials, patents, memos, and photographs, Asprey shows how games have integrated and promoted the concepts of progress and abundance, including a clear identification of the purported beneficiaries: white middle-class families. Asprey also analyzes toy box casings and components to uncover the methods that manufacturers and designers have used to craft narratives to maintain a sense of cultural dominance in a rapidly changing society.Through images and instructions woven into the gameplay framework, Family Games Night reveals how these board games have impacted players' values and attachments, shaping their worldview.

Family Game Night Board Games from the Gilded Age to the Roaring Twenties
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Bibliographic Data

Author
PublisherUniversity-Press-of-KentuckyWebsite
Countryأمريكا
Primary CategorySocial Studies
Published2026
LanguageEnglish (EN)
Pages254 pages
EditionFirst
Dimensions6×9
ISBN9781985903845
Translation
Not Translated

About Susan R. Asbury

Susan R. Asbury is an associate professor of history at Central Georgia State University and formerly an associate curator at the Strong National Gaming Museum. Her work has been published in publications such as “Academics of Board Games,” “American Journal of Games,” and“Folklore and Museums: Twenty-First-Century Perspectives.”

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