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How One Japanese Company Helped the World Have Fun

كيف ساعدت شركة يابانية العالم على قضاء وقت ممتع؟

Not Translated

From the instant classics to the hidden gems, Nintendo’s video games occupy a special place in the hearts of hundreds of millions of people around the globe. Every player has forged a unique connection with a beloved game, feeling that rush of awe and wonder as they immersed themselves in a virtual world in pursuit of that most human of impulses: the desire to have fun. _Super Nintendo_ finds lifelong gamer Keza MacDonald exploring Nintendo’s legendary roster of games – as well as consoles such as the SNES, Gameboy, Wii and Switch, and a host of other quirky inventions from the Power Glove to Nintendo Labo – drawing from decades’ worth of exclusive interviews with their creators and the people whose lives have been changed by them. Along the way, she tells the story of how this unassuming playing card company, founded in Kyoto in 1889, became one of the dominant cultural forces of the twenty-first century. Offering unparalleled access to the company and its fun-filled world, and written with warmth and wit, _Super Nintendo_ captures the love that so many of us feel for video games – and reveals just what that love tells us about being human.

How One Japanese Company Helped the World Have Fun

Bibliographic Data

PublisherFaber & FaberWebsite
Publisher Addressmailbox@faber.co.uk
CountryBritain
Primary CategoryEconomy and Development
Also In
Published2026
LanguageEnglish (EN)
Pages245 pages
Editionfirst
Dimensions14.53 x 2.34 x 21.67 cm
ISBN9781783353057
Translation
Not Translated
Keywords
Japanese

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